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Through drawing, digital media and the medium of paint I am exploring the way in which mark making can be used to form fluid and solid shapes. These mostly irregular and random areas of colour and tone dictate the composition. 

 

These shapes are then defined by line that sets the elements in place, forming a visual language and rendering a sense of conflict, layers and rhythm. 

 

These images express some frustrations and indulgence that move between the idiosyncratic parameters of serendipity and structure. 

 

In these landscapes

cities grow 

errors entwine 

intestines interface

traffic weaves

lines, paint and shapes jostle for space

graffiti cartoon 

monsters science fiction

nature intersect 

 

collide and coexist

 

values change

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'If once we were able to view the Borges fable in which the cartographers of the Empire draw up a map so detailed that it ends up covering the territory exactly (the decline of the Empire witnesses the fraying of this map, little by little, and its fall into ruins, though some shreds are still discernible in the deserts - the metaphysical beauty of this ruined abstraction testifying to a pride equal to the Empire and rotting like a carcass, returning to the substance of the soil, a bit as the double ends by being confused with the real through aging) - as the most beautiful allegory of simulation, this fable has now come full circle for us, and possesses nothing but the discrete charm of second-order simulacra'.

Jean Baudrillard (1981) Simulacra and Simulation 

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